Post by Khajmer on Apr 22, 2011 13:52:15 GMT -5
[Artillery] Magmar (M)
Ability: Flame Body
Signature Move: None
[Crush] Rhyperior (M)
Ability: Lightningrod
Signature Move: Ravage
From a young age, Crush has had great strength and power. Unusually for a Rhyhorn, he was also extremely inquisitive. Whenever he practiced his Earthquake attack, he noticed that the ground, while it shook heavily, remained intact. Curious about what made the ground so strong, Crush attempted an experiment, slamming into the ground over and over again attempting to break the surface, putting different and greater levels of energy into it. The greatest of these resulted, not in the ground shattering, but a massive tectonic wave which, though less powerful than Earthquake, generated a large number of earth spikes blasting out of the ground. Though disheartened, he would later come to master the Dig technique, allowing him to see for himself what was underneath the surface of the earth, only to find that it was just a solid mass of ground. Despite this, he remembered his unique earth spike technique, which in battle had a tendency to psych the opponent (who expected an Earthquake) out.
Type: Ground | BP: 90 | Accuracy: 95
Classification: Physical
Energy Modifier: 10
Effects: Crush jumps and slams the ground, creating waves of earth spikes around him. This attack causes confusion to all damaged targets. Any Pokemon underground when using this technique receive 1.5x damage, and are ejected from the ground.
Usage Gap: Once per Round. Confusion effect can only work once per Pokemon
Type: Ground | BP: 90 | Accuracy: 95
Classification: Physical
Energy Modifier: 10
Effects: Crush jumps and slams the ground, creating waves of earth spikes around him. This attack causes confusion to all damaged targets. Any Pokemon underground when using this technique receive 1.5x damage, and are ejected from the ground.
Usage Gap: Once per Round. Confusion effect can only work once per Pokemon
[Julia] Kricketune (F)
Ability: Technician
Stats: None
Signature Move: Beautiful Music: Requiem of Pain
Type: Bug | BP: 50 | Accuracy: 100 | Classification: Physical | Energy Modifier: 8
Description: There are many pains that Pokemon can suffer. Loss, heartbreak, and of course, physical. But the worst pain any Trained Pokemon can know is abandonment. To have a Trainer, and then be declared unworthy. Most Pokemon that suffer such a fate are unlucky, simply released into the wild, and lose their will to fight. A Pokemon in the wild that can't fight is destined for an early grave. Others, when fortunate enough to be simply given away or left at an orphanage, develop psychological problems, filled with rage or suffering from low self esteem. Some are completely okay with it, but these are few and far between.
As a Kricketot, Julia was left at the Adoption center, abandoned by her trainer. She felt the pain. And back then, she couldn't do anything about it. Kricketots are famously weak, and are far too limited in strength. She fell into a depression, which extended to even after she was taken in. After evolving, though, she was able to find an outlet in the natural musical abilities of Kricketune. While she is first and foremost a battling Pokemon, Julia's passion is for music, and she's found a way to truly merge the two into one, using the pain and sadness to powerful effect. She begins by crossing her scythe-like arms over her chest, and sawing them against each other. Rather than the scraping sounds you would normally expect, this actually creates a violin-like melody, slow and sad and filled with suffering. The song itself does two things. First, the target becomes touched by the emotion in the Sonata, and lowers its guard momentarily. Second, Julia, through the expression of her music, feels able to let her emotions loose, granting her increased strength as she holds back less. Added to all of this, the movement of her arms against each other doesn't just create song, but also vibrations. While most of the sound waves escape into the open air, a fair number are trapped inside of her arms, causing them to resonate with the song even after she stops playing. To make good on this, as soon as she stops she rushes forward, and slashes her opponent with it. Their relaxed guard enables her to make a much cleaner strike on her opponent, dealing a fair amount more damage.
Effects: This attack will always be a critical hit. For the duration of this attack Julia will gain +3 Attack and Special Attack. After its completion she will lose -2 in both, for a net total of +1.
Usage Gap: Four rounds.
Description: There are many pains that Pokemon can suffer. Loss, heartbreak, and of course, physical. But the worst pain any Trained Pokemon can know is abandonment. To have a Trainer, and then be declared unworthy. Most Pokemon that suffer such a fate are unlucky, simply released into the wild, and lose their will to fight. A Pokemon in the wild that can't fight is destined for an early grave. Others, when fortunate enough to be simply given away or left at an orphanage, develop psychological problems, filled with rage or suffering from low self esteem. Some are completely okay with it, but these are few and far between.
As a Kricketot, Julia was left at the Adoption center, abandoned by her trainer. She felt the pain. And back then, she couldn't do anything about it. Kricketots are famously weak, and are far too limited in strength. She fell into a depression, which extended to even after she was taken in. After evolving, though, she was able to find an outlet in the natural musical abilities of Kricketune. While she is first and foremost a battling Pokemon, Julia's passion is for music, and she's found a way to truly merge the two into one, using the pain and sadness to powerful effect. She begins by crossing her scythe-like arms over her chest, and sawing them against each other. Rather than the scraping sounds you would normally expect, this actually creates a violin-like melody, slow and sad and filled with suffering. The song itself does two things. First, the target becomes touched by the emotion in the Sonata, and lowers its guard momentarily. Second, Julia, through the expression of her music, feels able to let her emotions loose, granting her increased strength as she holds back less. Added to all of this, the movement of her arms against each other doesn't just create song, but also vibrations. While most of the sound waves escape into the open air, a fair number are trapped inside of her arms, causing them to resonate with the song even after she stops playing. To make good on this, as soon as she stops she rushes forward, and slashes her opponent with it. Their relaxed guard enables her to make a much cleaner strike on her opponent, dealing a fair amount more damage.
Effects: This attack will always be a critical hit. For the duration of this attack Julia will gain +3 Attack and Special Attack. After its completion she will lose -2 in both, for a net total of +1.
Usage Gap: Four rounds.
[Peeves] Shuppet (M)
Signature Move: None
[Cherolyn] Jigglypuff (F)
Stats: None
Signature Move: None
[Afro] Bouffalant (M)
Ability: Sap Sipper
Stats: None
Signature Move: None
[Hotspot] Chandelure (M)
Ability: Flash Fire
Stats: None
Signature Move: Phantom Mark: Blaze Control
Type: Fire/Ghost | BP: NA | Accuracy: NA | Classification: Status | Energy Modifier: 10
Description: Chandelure are spirits of fire, best known for burning the souls of the unjust for sustenance. This is, however, a secondary aspect of their being. All Chandelures have the ability to become masters of fire. For Hotspot, this ability is absolutely his to share. By infusing ghostly energy with flames, he is able to form a mark, consisting of a large circle with four smaller circles surrounding it, connected by twisting lines, all out of purple flames. The mark, when placed on a target (or even himself) bestows a singificantly increased control of fire. While it cannot increase the power of fire attacks, or grant STAB to non-fire types, it does enable the marked to hit their target with fire attacks far more effectively. The mark fades over time, though, and can only be used every so often, due to the strain it places on Hotspot's soul.
Effects: Can be used on self. For the action after use, fire attacks by the target have 50% increased accuracy. This boost decreases by 10% with every action (40% on second action, 30% on third, etc). This effect will end after five actions, or when the user is switched out.
Usage Gap: Once per battle.
Description: Chandelure are spirits of fire, best known for burning the souls of the unjust for sustenance. This is, however, a secondary aspect of their being. All Chandelures have the ability to become masters of fire. For Hotspot, this ability is absolutely his to share. By infusing ghostly energy with flames, he is able to form a mark, consisting of a large circle with four smaller circles surrounding it, connected by twisting lines, all out of purple flames. The mark, when placed on a target (or even himself) bestows a singificantly increased control of fire. While it cannot increase the power of fire attacks, or grant STAB to non-fire types, it does enable the marked to hit their target with fire attacks far more effectively. The mark fades over time, though, and can only be used every so often, due to the strain it places on Hotspot's soul.
Effects: Can be used on self. For the action after use, fire attacks by the target have 50% increased accuracy. This boost decreases by 10% with every action (40% on second action, 30% on third, etc). This effect will end after five actions, or when the user is switched out.
Usage Gap: Once per battle.