Post by Khajmer on Mar 6, 2011 13:29:56 GMT -5
[Lennon] Hydreigon (M)
Ability: Hustle
Stats: N/A
Signature Move: Heads of the Hydra-Capita Novem
Type: Dark | BP: N/A | Accuracy: N/A | Classification: Status | Energy Modifier: 7+2 per action
[Description: The mighty Hydreigon's three heads are well known for their unique individuality. Other Pokemon with multiple heads are often quite single-minded, even when the three heads have distinct personalities. Hydreigon's secondary heads, though, are capable of thinking for themselves and having individual thought, though they have no control. What is less well known is that, once upon a time, Hydreigon's ancestors had not three heads, but nine, each representing a different type. History and natural evolution, however, dictated that a creature with nine heads, all with equal control, could not possibly survive as a species, indecisive that it was. It was eventually whittled down to three, with the Dark type head being dominant and overpowering the Fire and Electric typing of the remaining two.
Lennon, due to the intense spiritual training undertaken by the Omega Squadron of Lord Fedora, is able to tap into the dormant energy that his Dark type powers suppressed, which once belonged to his ancestor's other eight heads. By releasing it, he is able to form a semblance of the ancient Hydra, taking in the elements around him. His right arm is engulfed by flames. His left arm glows bright yellow, and sparks with electricity. Sand, dirt, mud, any form of earth nearby forms into a serpent-like neck and head and attaches to his left shoulder. The exception to this is solid stone, which itself rises and joins to the right shoulder as a head of rock. Water, taken from the air if no ready source is available, creates the next head, positioned directly above the right arm. Another head of water forms opposite that, but freezes itself, creating a still-mobile but solid ice head. The seventh head is created from pure energy from the other side, ghostly energy, which creates a translucent purple head and neck below the left arm. The surrounding air moves and forms into a self-contained cyclone, shaped into another head which forms beneath the right arm. It requires significant time and focus to create them all, and so often is only activated in phases.
Effects: When this attack is used, Lennon gains the use of two additional heads, specified when the attack is ordered. While it is active, Lennon gains access to a physical attack from any of the heads he has active: Fire, Water, Electric, Ground, Rock, Ghost, Flying, or Ice. This attack has 50 BP, 95 accuracy, and is treated as having STAB. Additionally, each head has 10 HP, and can be attacked directly by the opponent. If a head is destroyed, Lennon is no longer able to use its attack. Each head can only be summoned once in a battle. When this mode is active Lennon loses two energy per action.
Usage Gap: Once every three rounds, 4 times total in one battle
[Description: The mighty Hydreigon's three heads are well known for their unique individuality. Other Pokemon with multiple heads are often quite single-minded, even when the three heads have distinct personalities. Hydreigon's secondary heads, though, are capable of thinking for themselves and having individual thought, though they have no control. What is less well known is that, once upon a time, Hydreigon's ancestors had not three heads, but nine, each representing a different type. History and natural evolution, however, dictated that a creature with nine heads, all with equal control, could not possibly survive as a species, indecisive that it was. It was eventually whittled down to three, with the Dark type head being dominant and overpowering the Fire and Electric typing of the remaining two.
Lennon, due to the intense spiritual training undertaken by the Omega Squadron of Lord Fedora, is able to tap into the dormant energy that his Dark type powers suppressed, which once belonged to his ancestor's other eight heads. By releasing it, he is able to form a semblance of the ancient Hydra, taking in the elements around him. His right arm is engulfed by flames. His left arm glows bright yellow, and sparks with electricity. Sand, dirt, mud, any form of earth nearby forms into a serpent-like neck and head and attaches to his left shoulder. The exception to this is solid stone, which itself rises and joins to the right shoulder as a head of rock. Water, taken from the air if no ready source is available, creates the next head, positioned directly above the right arm. Another head of water forms opposite that, but freezes itself, creating a still-mobile but solid ice head. The seventh head is created from pure energy from the other side, ghostly energy, which creates a translucent purple head and neck below the left arm. The surrounding air moves and forms into a self-contained cyclone, shaped into another head which forms beneath the right arm. It requires significant time and focus to create them all, and so often is only activated in phases.
Effects: When this attack is used, Lennon gains the use of two additional heads, specified when the attack is ordered. While it is active, Lennon gains access to a physical attack from any of the heads he has active: Fire, Water, Electric, Ground, Rock, Ghost, Flying, or Ice. This attack has 50 BP, 95 accuracy, and is treated as having STAB. Additionally, each head has 10 HP, and can be attacked directly by the opponent. If a head is destroyed, Lennon is no longer able to use its attack. Each head can only be summoned once in a battle. When this mode is active Lennon loses two energy per action.
Usage Gap: Once every three rounds, 4 times total in one battle
[Axeface] Haxorus (M)
Ability: Rivalry
Stats: N/A
Signature Move: Blades of the Ancient Warrior-Praesent Laminae
Type: Dragon | Base Power: N/A | Accuracy: N/A | Classification: Status | Energy Modifier: 7+1 per action
Description: In the time before humans, Haxorus were not part of the warrior class; they were the warrior class. Their blades were so powerful, and so sharp, that none could match them in physical battle save another Haxorus. These blades adorned not only their faces, but their arms, legs and tails as well. They were built for battle, true blood knights, always searching for one who could defeat them.
Axeface, due to the intense spiritual training undertaken by the Omega Squadron of Lord Fedora, has the ability to call on that spirit of fire, the ferocious, unstoppable blades of his ancestors which instilled fear into the hearts of all who challenged them. The axe blades on his face glow indigo, engulfed by the light. He raises his hands up to them, on the inside, and presses his wrists against them before pulling away sharply, carrying the energy with him. His tail arcs backwards, and he presses the blades against it as well, copying them onto its end. He does the same for his ankles, and then assumes a ready position. The energy fades away, leaving perfect copies of the axe blades on his face running down the sides of his arms and legs and extending from his tail.
Effects: Lennon loses 2 energy for each action taken while this mode is active. While it is active, Axeface's attack is increased by 2. The moves Protect, Detect, Endure, Quick Guard and Wide Guard have no effect against physical attacks. Any iteration of a Substitute is destroyed instantly by a physical attack regardless of how much damage it would do or how much health the Substitute has left. This mode cannot be ended while Axeface remains in battle.
Usage Gap: Once per battle
Description: In the time before humans, Haxorus were not part of the warrior class; they were the warrior class. Their blades were so powerful, and so sharp, that none could match them in physical battle save another Haxorus. These blades adorned not only their faces, but their arms, legs and tails as well. They were built for battle, true blood knights, always searching for one who could defeat them.
Axeface, due to the intense spiritual training undertaken by the Omega Squadron of Lord Fedora, has the ability to call on that spirit of fire, the ferocious, unstoppable blades of his ancestors which instilled fear into the hearts of all who challenged them. The axe blades on his face glow indigo, engulfed by the light. He raises his hands up to them, on the inside, and presses his wrists against them before pulling away sharply, carrying the energy with him. His tail arcs backwards, and he presses the blades against it as well, copying them onto its end. He does the same for his ankles, and then assumes a ready position. The energy fades away, leaving perfect copies of the axe blades on his face running down the sides of his arms and legs and extending from his tail.
Effects: Lennon loses 2 energy for each action taken while this mode is active. While it is active, Axeface's attack is increased by 2. The moves Protect, Detect, Endure, Quick Guard and Wide Guard have no effect against physical attacks. Any iteration of a Substitute is destroyed instantly by a physical attack regardless of how much damage it would do or how much health the Substitute has left. This mode cannot be ended while Axeface remains in battle.
Usage Gap: Once per battle
[Majesty] Kingdra (F)
Ability: Swift Swim
Stats: N/A
Signature Move: Waters of the Great Dragon: Infernus Maris
Type: Water | Base Power: 150 | Accuracy: 70 | Classification: Special | Energy Modifier: 11
Description: Kingdra's body is a testament to times long past. While the fins on its back are often considered beautiful, and its thin form is a natural streamlining over Seadra, Kingdra's name is not merely for show. In ancient times, before the great war between Groudon and Kyogre, and the War of Kings between Reshiram and Zekrom, Kingdra were known as the Great Dragon of the Sea. Able to reach enormous sizes, with beautiful wings and vibrant horns, able to command the ocean at a whim, the Kingdra of the past were among the most powerful beings alive, although at a distant second to even the least of Legendaries. But then came the Great Wars. The land and sea shrank perpetually, lightning and fire rent the earth apart, and the world plunged into chaos. Only the smaller Pokemon, more easily able to hide from the destruction which raged above, were able to survive, including the weaker form of Kingdra we know today, a subspecies which took thousands of years of aging and survival to reach the size and power of the Great Dragon.
Majesty, due to the intense spiritual training undertaken by the Omega Squadron of Lord Fedora, is able to call upon the ancient powers of her demigod ancestors. Though her own strength and size will likely never reach near that of the Great Dragons, she can still utilize one of their most fearsome powers-perfect command of the oceans themselves. In most Kingdra this manifests itself naturally in the formation of whirlpools, but Majesty can take it even farther. Within the nearest large body of water, a construct will form, taking on the shape of the Great Dragons of old-similar to a Kingdra, but with great wings in place of fins and bearing two large horns on its head in place of the antennae. The construct, once formed, will fly out of the water, and target Majesty's enemy. It then flies forward, charging into the target with incredible force. That same force will also cause most of the water to spray back up into the air, where Majesty's power will create one last effect, forcing the water to come back down at a slow pace as rain.
Effects: This attack can only be used near a large body of water. The weather turns rainy for two rounds after this attack is completed.
Usage Gap: Once per battle.
Description: Kingdra's body is a testament to times long past. While the fins on its back are often considered beautiful, and its thin form is a natural streamlining over Seadra, Kingdra's name is not merely for show. In ancient times, before the great war between Groudon and Kyogre, and the War of Kings between Reshiram and Zekrom, Kingdra were known as the Great Dragon of the Sea. Able to reach enormous sizes, with beautiful wings and vibrant horns, able to command the ocean at a whim, the Kingdra of the past were among the most powerful beings alive, although at a distant second to even the least of Legendaries. But then came the Great Wars. The land and sea shrank perpetually, lightning and fire rent the earth apart, and the world plunged into chaos. Only the smaller Pokemon, more easily able to hide from the destruction which raged above, were able to survive, including the weaker form of Kingdra we know today, a subspecies which took thousands of years of aging and survival to reach the size and power of the Great Dragon.
Majesty, due to the intense spiritual training undertaken by the Omega Squadron of Lord Fedora, is able to call upon the ancient powers of her demigod ancestors. Though her own strength and size will likely never reach near that of the Great Dragons, she can still utilize one of their most fearsome powers-perfect command of the oceans themselves. In most Kingdra this manifests itself naturally in the formation of whirlpools, but Majesty can take it even farther. Within the nearest large body of water, a construct will form, taking on the shape of the Great Dragons of old-similar to a Kingdra, but with great wings in place of fins and bearing two large horns on its head in place of the antennae. The construct, once formed, will fly out of the water, and target Majesty's enemy. It then flies forward, charging into the target with incredible force. That same force will also cause most of the water to spray back up into the air, where Majesty's power will create one last effect, forcing the water to come back down at a slow pace as rain.
Effects: This attack can only be used near a large body of water. The weather turns rainy for two rounds after this attack is completed.
Usage Gap: Once per battle.
[Ciela] Dragonite (F)
Ability: Shed Skin
Stats: N/A
Signature Move: Beloved Wings of Heaven-Sanctus Alas
Type: Flying | BP: N/A | Accuracy: N/A | Classification: Status | Energy Modifier: 10+2 per action
Description:In times past, Dragonite was the undisputed ruler of the skies. Their gorgeous wings and fearsome power were virtually uncontested. They commanded all that existed in the stratosphere, and were capable of even breaching the skies and skimming along the stars themselves, a feat that only Rayquaza itself could match. Alas, time has a way of breaking down the world's greatest accomplishments, and in the modern day no Dragonite has even near the dominance of the sky that it once did... until now.
Ciela, due to the intense spiritual training undertaken by the Omega Squadron of Lord Fedora, has tapped into the overwhelming energy that once made her ancestors great: spirit energy. The very essence of life itself, channeled through the wings. When utilizing this technique, Ciela's wings turn a brilliant glowing white, and grow twice as large and half again as long. They become stronger, lighter, and quicker, and are laden with pure, natural power.
Effects: Ciela loses 2 energy for every action taken while this mode is active. While it is active, Ciela's speed is increased by two. All flying type attacks gain 1.3x base power. This mode will automatically end when Ciela's energy falls below 25. This mode can be deactivated at any time.
Usage Gap: Once per battle.
Description:In times past, Dragonite was the undisputed ruler of the skies. Their gorgeous wings and fearsome power were virtually uncontested. They commanded all that existed in the stratosphere, and were capable of even breaching the skies and skimming along the stars themselves, a feat that only Rayquaza itself could match. Alas, time has a way of breaking down the world's greatest accomplishments, and in the modern day no Dragonite has even near the dominance of the sky that it once did... until now.
Ciela, due to the intense spiritual training undertaken by the Omega Squadron of Lord Fedora, has tapped into the overwhelming energy that once made her ancestors great: spirit energy. The very essence of life itself, channeled through the wings. When utilizing this technique, Ciela's wings turn a brilliant glowing white, and grow twice as large and half again as long. They become stronger, lighter, and quicker, and are laden with pure, natural power.
Effects: Ciela loses 2 energy for every action taken while this mode is active. While it is active, Ciela's speed is increased by two. All flying type attacks gain 1.3x base power. This mode will automatically end when Ciela's energy falls below 25. This mode can be deactivated at any time.
Usage Gap: Once per battle.
[Athena] Altaria (F)
Ability: Natural Cure
Stats: N/A
[Serenity] Flygon (F)
Ability: Levitate
Stats: N/A